Review: Destiny 2 delivers as a sequel

Review%3A+Destiny+2+delivers+as+a+sequel

Jack Pugh, Lamp staff

The ‘light’ is here.

Destiny 2 is finally out to play, and here is some early feedback and reviews on the original Destiny and Destiny 2.

GameStop did do, somewhat of, a midnight release, where they released Destiny 2 a few hours earlier than its Sept 6 scheduled debut. If it was pre-ordered online by console, Destiny 2 was set to release an hour after the GameStop event.

GameStop in Taylorville had about half of the people who pre-ordered it show up for the 10 p.m. Sept. 5 release, employee Tye Wilson said. However, the number of pre-orders was not available.

“Just like any sequel to a movie, any sequel (to a video game) should be better and expand upon what is already there,” Wilson said.

Anyone who watches a movie or plays a game should feel this way, it should feel like a continuation and help tie original up loose ends while expanding on the original story.

Purchasing a game can be a hard decision, especially when coming to a sequel. This should help those gamers who are on the fence about whether or not they want to purchase it.

There is a lot of risks when buying a new game, especially a sequel to a game. Is the game worth the money and time? Is it going to have a good story base or focus on the online features? And is it going to be a pay to win? These come to mind when buying a ‘grind’ intensive, First-Person Shooter (FPS), and Mass Multiplayer Online (MMO) game.

Essentially for those who have yet to play Destiny and wanted to hop on Destiny 2, there is really nothing to catch up on. Many people agree, that it was based on raids, basically hard boss battles with good loot. There is a subtle story to the original Destiny, but it was based on collectibles or cards that you had to read online in order to get the subtle story. It was largely based on the grinding for better loot.

“Grinding of the game needs to be less and more like the Diablo series,” said  Alex Weitzel, a fellow student.

Grinding is the time it takes to acquire new equipment in the game, and that effort to get the upgrades essentially decreases the game’s intensity as one work to upgrade to new, more powerful weapons or armor.

The game immediately starts off throwing the main character into a chaotic firefight where a well known landmark from the original game is under attack. It’s utter chaos with cool abilities from any one of the three classes especially from the first game (Titan, Hunter and Warlock). So unlike the first one, Destiny 2 already starts with a story.

The game is roughly filled with eight or so hours of campaign and story related quests. A much needed improvement compared to the first.

“The story was a tremendous improvement from the first game, improving on the telling on our side, and it included the side of the enemy,” said Logan Veit, a Destiny gaming veteran. “Everything else felt really good and not too grindy as they introduced a system that would allow you to constantly gain power instead of relying on end game loot systems.”

Destiny 2 is easier to level up one’s class and obtain newer and better weapons than in the first game. It essentially lightened the grinding feeling of this game.

The game was very fun and interesting. As a newcomer to the Destiny series, I’m in love.

It’s a gamer’s dream in terms of graphics, explosions, and scenery. It did a fairly good job of its story, but there were some plot holes and some points felt a little rushed.

Without going into detail, in the late story, there were some major events that conflicted with the lives of the entire solar system and where the boss was at the time. There were many others, but I don’t want to spoil any of the story.

As for the grinding aspect, it’s actually severely less than what I had anticipated. It’s a very easy system to acclimate to. Kill things. Do some public events, missions and quests. Almost every item will be somewhat better than the last and will continue to do this until late game.

I would rank it on 8 out of 10. It needs a little work in terms of random issues or bugs, but it’s still a very fun and a must if any gamers what a cooperative, sci-fi and an FPS game.

Jack Pugh can be reached at [email protected].